The Team
Our team built the world’s most scaled human-movement data pipelines. The only internet-available automation for capture post-processing, labeling, and cleanup was authored by this team. We built and operated those systems together at EA for 4+ years before building this company.
Astrid Wilde
CEO
Delivered 10x more human motion than anyone else alive in the last 3 years. Built the pipeline and software processing stack for traditional motion capture at Electronic Arts.
Dr. Anas Abuzaina
Machine Learning
Built the worldʼs first real-time video-to-4D data product at Move.ai. Published work on recovering 3d information from video in CAIP, ICPR, IVMSP.
Sherry Wallace
Head of Institutional Partnerships
Produced DOOM (2016) with John Carmack. EA/Respawn Development Director; led motion capture, scaled mocap facilities, and advanced mocap technology. 25+ years in human movement systems.
Hrishbh Dalal
Machine Learning
Trained the world's first inverse parametric human body model, unlocking internet scale data for recovering dense actions from images and video.
Brendan Wilson
Synthetic Data
Led synthetic data development at QinetiQ for 7 years.
Gerardo Sorchini
Software Developer
15 years building the industry standard tools for motion capture, most recently at EA and Rockstar.
Michael Listo
Animator
AAA animator for 10 years at EA, 2K, and Infinity Ward.
Audrey Ito
Animator
AAA animator on 21 titles at EA and 2K.
Chris Johnson
Animator
21 years in motion capture, led mocap post-production at EA for Star Wars Jedi and Apex Legends.
Our team comes from